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Runtime Terrain Deformation is a gameplay system for Unity Terrain that lets your project modify terrain heightmaps during play.
The system is built around a central RuntimeTerrainDeformer component. Gameplay tools, vehicles, attachments, projectiles, and custom controllers can call it to dig, raise, flatten, smooth, or create crater-style deformations at runtime.
Main features:
Runtime digging on Unity Terrain Soil raising and dumping Terrain flattening for blades, buckets, or construction tools Excavator bucket support through world-position brush calls Wheel track deformation Crawler / track mark deformation Crater and impact deformation Adjustable brush radius, strength, and falloff Runtime terrain reset support Example vehicle enter/exit flow Documentation for setup and integration The package is suitable for construction games, excavator simulators, survival games, destruction systems, military vehicle games, off-road driving projects, sandbox tools, and any project that needs terrain to react to gameplay.
The system is customizable. You can connect it to your own excavator, shovel, wheel, vehicle, projectile, or attachment scripts by calling the deformation API from your own gameplay logic.
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| Version | Engine | Minimum | Tested up to | Pipeline | Platforms |
|---|---|---|---|---|---|
| 1.0.0 | Unity | 2022.3.62f3 | 2022.3.62f3 | Built-in, URP, HDRP | Windows, macOS, Linux |
Runtime Unity Terrain heightmap deformation Dig, Raise, Flatten, Smooth, and Crater brush modes Excavator bucket and attachment integration through API calls Wheel track and crawler track deformation Adjustable brush radius, strength, falloff, depth, and stamp spacing Runtime reset support Example scripts for vehicles, impacts, input testing, and terrain tools English documentation included in TXT, MD, and PDF formats Supported OS
Windows macOS Linux Requirements
Unity Terrain system Unity 2022.3 LTS or newer recommended Built-in Render Pipeline compatible No third-party runtime dependencies required Documentation
Included in the package:Documentation/Runtime Terrain Deformation Guide.md Documentation/Runtime Terrain Deformation Guide.txt Documentation/Runtime Terrain Deformation Guide.pdf
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| Version | Channel | Released | Minimum engine | Tested up to | Verified test | Changelog | File |
|---|---|---|---|---|---|---|---|
| 1.0.0 | STABLE | 8/16/2026 | Any | Not specified | Unity 2022.3.62f3, Unity 2022.3.62f3 | Initial release | Available after purchase |
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