Live Preview Lab
Farming System is a complete, modular, and ready-to-use Unity package designed for survival, life sim, crafting, sandbox, farming RPG, and open world projects. It provides a full gameplay loop for planting seeds, growing crops over time, harvesting produce, placing new garden beds, managing inventory slots, and saving/loading progress with offline growth support. The package is built to be practical for immediate use while still being clean and expandable for larger production pipelines.
At its core, the system is fully data-driven. Crops are defined through ScriptableObjects, making it easy to add, duplicate, or rebalance content without changing the core code. Each crop can have its own name, icon, seed item, harvest item, grow time, visual growth stages, harvest amount, and optional regrow behavior. This allows you to create a wide range of crop types for different game styles, from simple farming loops to deeper economy, crafting, or survival systems.
The planting workflow is straightforward and flexible. Players can select seeds from a slot-based inventory, plant them only in valid farm soil, inspect crop state while growing, and harvest them once mature. Visual growth stages update automatically over time, and the system supports progress continuing correctly even after leaving the area or reloading the game later. This makes it suitable for games that need believable persistent world farming rather than temporary prototype logic.
The package also includes runtime garden bed placement, allowing players to expand their farm area using placeable bed kits. This makes the system especially useful for games where base building, homesteading, or land management is part of the progression. The included save/load system records crop type, plot id, growth phase, harvestable state, regrow state, inventory contents, selected item, and placed bed data so farming progress restores reliably.
Everything is organized for usability and customization. The package includes clean C# scripts, preconfigured prefabs, materials, crop stage visuals, ScriptableObjects, icons, documentation, and a fully set up demo scene. making it easy to replace with your own art style, UI, audio, and additional mechanics. You can extend the system with features such as watering, fertilizer, quality levels, crafting integration, tool upgrades, seasonal rules, or quest systems without needing to rebuild the foundation.
This package is a strong fit for:
Survival games Life simulation games Farming RPGs Crafting and gathering games Sandbox builders Open world projects with player housing or land management Key features include:
Seed planting on valid farm plots Multiple crop types with unique data Automatic timed growth with stage-based visuals Harvesting with inventory rewards Optional regrow crops Placeable garden beds Slot-based inventory UI Save/load with offline progression Demo scene with working setup Data-driven architecture using ScriptableObjects Beginner-friendly structure with expandable systems Farming System is ideal for developers who want a solid farming gameplay foundation that works immediately, but can also scale into a more advanced game-specific system over time.
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Disclosure fields reviewed
| Version | Engine | Minimum | Tested up to | Pipeline | Platforms |
|---|---|---|---|---|---|
| 1.0.0 | Unity | 2022.3.62f3 | 2022.3.62f3 | Built-in, URP, HDRP | Windows, macOS, Linux |
Complete modular farming system for Unity Ready-to-use demo scene with preconfigured setup ScriptableObject-driven crop definitions Multiple crop support Seed planting on valid farm soil only Plot validation for allowed crop types Automatic time-based crop growth Multi-stage crop visuals Growth continues correctly after leaving the area Harvesting with inventory rewards Optional crop regrow support Slot-based inventory system Inventory UI with item selection and feedback Runtime placeable garden beds Bed definition system for expandable farm layouts Save/load support for crops, plots, beds, and inventory Offline progression using timestamp-based growth logic Player interaction prompts for plant, inspect, and harvest Placeholder crop prefabs and materials included Clean and beginner-friendly C# architecture Easy to expand with watering, tools, crafting, and other mechanics
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| Version | Channel | Released | Minimum engine | Tested up to | Verified test | Changelog | File |
|---|---|---|---|---|---|---|---|
| 1.0.0 | STABLE | 8/16/2026 | Any | Not specified | Unity 2022.3.62f3, Unity 2022.3.62f3 | Initial release | Available after purchase |
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