Live Preview Lab
Minimap + Radar System is a complete and customizable Unity HUD package designed to help developers quickly add a polished minimap and radar interface to their projects. The package is built around a lightweight marker-based workflow, making it easy to integrate into both prototypes and production scenes without requiring complex map baking or heavy setup.
It includes support for player, enemy, objective, and runtime pin markers, along with zoom controls, minimap and radar mode switching, fog-of-war placeholder visuals, and customizable UI styling. A full demo scene is included so users can test the system immediately, study the setup, and adapt it to their own game structure.
The package is suitable for a wide range of genres, including shooter, action, RPG, survival, adventure, top-down, strategy, and open-world style projects. It can be used for enemy awareness, objective tracking, player navigation, loot markers, checkpoints, mission pins, and other gameplay indicators.
Everything is built to be customizable. Developers can change icons, colors, UI elements, marker sizes, zoom behavior, display modes, and overall visual style through the theme system and editable scripts. Scene objects can be marked individually, runtime pins can be added through code, and the entire HUD can be integrated into an existing UI or used as a starting point for a custom interface.
The package also includes generated materials, default icons, demo scripts, editor tools for rebuilding sample content, and full documentation in both Markdown and PDF formats. This makes it useful not only as a ready-made feature, but also as a clean foundation for teams who want to expand the system with their own gameplay logic.
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Disclosure fields reviewed
| Version | Engine | Minimum | Tested up to | Pipeline | Platforms |
|---|---|---|---|---|---|
| 1.0.0 | Unity | 2022.3.62f3 | 2022.3.62f3 | Built-in, URP, HDRP | Windows, macOS, Linux |
Marker-based minimap and radar HUD system Square minimap mode and circular radar mode Player, enemy, objective, and custom runtime pin support Quest, loot, and danger pin examples Zoom in and zoom out controls Fog of war placeholder overlay Border clamping for off-range markers Rotating and non-rotating marker support Theme asset for icons, colors, and UI styling Runtime pin manager for dynamic map markers Scene registry for automatic marker tracking Lightweight world-to-UI projection workflow Customizable marker size, color, icon, and offset Demo scene with player movement, enemy patrols, and UI controls Editor content builder for regenerating icons, materials, theme data, and demo content Full source code included Documentation in Markdown and PDF formats Built with Unity uGUI Compatible with Unity 2022.3 Suitable for action, shooter, RPG, survival, adventure, and top-down projects
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| Version | Channel | Released | Minimum engine | Tested up to | Verified test | Changelog | File |
|---|---|---|---|---|---|---|---|
| 1.0.0 | STABLE (default) | 8/16/2026 | Any | Not specified | Unity 2022.3.62f3, Unity 2022.3.62f3 | Initial release | Available after purchase |
Initial release
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