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🕸️ Procedural Spider Web System Procedural Spider Web System is a lightweight Unity tool for creating spider webs between surfaces and props.
It is designed for caves, abandoned rooms, forests, fantasy locations, horror scenes, stylized environments, and any project that needs quick web dressing without hand-building every strand.
Place web anchors on walls, beams, stones, hooks, window frames, or props, then generate adjustable spider webs with rings, sag, irregularity, strand width, seed control, and optional droplets.
✨ Main Features Procedural Spider Web Generation Generate spider webs between manually placed anchor points. WebAnchor Workflow Use WebAnchor points to define where the web attaches in the scene. Surface-Based Web Placement Place anchors on beams, stones, walls, hooks, windows, cave props, or custom scene objects. Optional Raycast Surface Detection The generator can search nearby collider surfaces using raycasts for faster prototyping. Adjustable Web Shape Tune ring count, sag, irregularity, anchor distance, strand width, and randomness. Seed-Based Generation Use deterministic seed control to regenerate consistent web layouts. Lightweight LineRenderer Webs Web strands are generated with LineRenderer components for simple and lightweight rendering. Optional Droplet Placement Add silk droplets along generated strands using the included droplet prefab. Ready-to-Use Prefabs Includes generator, anchor, hook, and droplet prefabs. Demo Scene Included A complete example setup is included so you can test the system immediately.
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| Version | Engine | Minimum | Tested up to | Pipeline | Platforms |
|---|---|---|---|---|---|
| 1.0.0 | Unity | 2022.3.62f3 | 2022.3.62f3 | Built-in, URP, HDRP | Windows, macOS, Linux |
Unity 2022.3.62f3 or newer recommended.
Supported render pipelines:
Supported platforms:
Core requirements:
The system supports manually placed WebAnchor points and optional raycast-based surface detection.
Procedural generation includes:
No third-party packages are required.
No external dependencies. Uses standard Unity components including LineRenderer, Physics Raycasts, Colliders, Layer Masks, and prefabs included with the package.
| Version | Channel | Released | Minimum engine | Tested up to | Verified test | Changelog | File |
|---|---|---|---|---|---|---|---|
| 1.0.0 | STABLE | 8/19/2026 | Any | Not specified | Unity 2022.3.62f3, Unity 2022.3.62f3, Unity 2022.3.62f3 | Initial release | Available after purchase |
Initial release
A useful and lightweight spider web system that is quick to set up and easy to customize. The anchor-based workflow makes it simple to control exactly where the web appers, while the adjustable ring count, sag, irregularity, strand width, seed, and droplet settings provide enough flexibility to create different spider web style. The included prefabs and demo scene make it easy to understand how everything works without spending a lot of time on setup. The optional raycast surface detection is also helpful for quickly placing webs around caves, abandoned rooms, wooden structures, windows, and horror environments. Overall, this is a practical asset for adding procedural spider webs to a scene without manually building every strand.
Thank you very much for your detailed review and 5-star rating! I’m glad you found the system easy to set up, flexible, and useful for quickly creating spider webs. Your support is greatly appreciated!
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