Live Preview Lab
Security Camera System is a complete Unity toolkit for adding CCTV-style surveillance gameplay to your project. It provides an interactive in-world computer terminal, multiple switchable security cameras, camera zoom, screen-space night vision, static signal noise, offline/no-signal feedback, and configurable dead zones where cameras cannot detect the player.
The package is designed for horror, stealth, survival, detective, facility exploration, and security-room gameplay. It can be used as a ready-made demo setup or integrated into an existing project by connecting the monitor controller to your own player camera, movement script, and interaction system.
Each main feature is separated into clear components: cameras handle sweep, zoom, visibility checks, and night vision; the monitor manages camera switching, HUD, signal noise, and player control lockout; terminals open the camera view through in-world interaction; dead zones define hidden areas using trigger box colliders. This makes the system easy to customize, extend, and adapt to different game styles.
Included documentation explains setup, controls, component fields, code usage, common mistakes, troubleshooting, and release checks, so you can quickly add the system to your own scene and configure it for your project.
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Disclosure fields reviewed
| Version | Engine | Minimum | Tested up to | Pipeline | Platforms |
|---|---|---|---|---|---|
| 1.0.0 | Unity | 2022.3.62f3 | 2022.3.62f3 | Built-in, URP, HDRP | Windows, macOS, Linux |
In-world terminal interaction for opening the camera monitor Multiple switchable security cameras Camera zoom support Screen-space night vision effect Static noise overlay Offline/no-signal display support Camera dead zones using trigger box colliders Simple first-person demo controller Reusable prefabs for camera, terminal, player, and dead zones Configurable camera IDs, sweep angle, sweep speed, FOV, zoom FOV, and visibility mask Central monitor controller for player lockout, camera switching, HUD, and input handling Public API for opening/closing monitor mode, selecting cameras, toggling night vision, setting zoom, and checking target visibility Includes MD, TXT, and PDF documentation Built with standard Unity components and the built-in Input API
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| Version | Channel | Released | Minimum engine | Tested up to | Verified test | Changelog | File |
|---|---|---|---|---|---|---|---|
| 1.0.0 | STABLE (default) | 8/16/2026 | Any | Not specified | Unity 2022.3.62f3, Unity 2022.3.62f3 | Initial release | Available after purchase |
Initial release
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